We are in the process of upgrading from VS 2013 to VS 2017. In VS 2013 the file structure on our Build Agent is:
D:\Builds\n\ReleaseName (where n=1-4 on Build Agent 1). Under that are 2 folders:
bin <-- files got built to here
src
I used Path Variable Overrides to resolve the folder structure difference between my development machine and the Build Agent
On the VS 2017 Build agent the folder structure is:
D:\Builds\1. Under that are:
--- a (artifacts)
--- b (binaries)
--- s (source)
------ Project Folders
------ bin
------ obj
------ etc
How have the rest of you handled this?
Do we just ditch the Path Variable Overrides?
Is there a way to make my 2017 Build Agent use a similar folder structure as VS 2013?
Thanks
D:\Builds\n\ReleaseName (where n=1-4 on Build Agent 1). Under that are 2 folders:
bin <-- files got built to here
src
I used Path Variable Overrides to resolve the folder structure difference between my development machine and the Build Agent
On the VS 2017 Build agent the folder structure is:
D:\Builds\1. Under that are:
--- a (artifacts)
--- b (binaries)
--- s (source)
------ Project Folders
------ bin
------ obj
------ etc
How have the rest of you handled this?
Do we just ditch the Path Variable Overrides?
Is there a way to make my 2017 Build Agent use a similar folder structure as VS 2013?
Thanks